Jump to content
Email-only Log-Ins Coming in December ×

IGNORED

S30 in 3d


INST3D

Recommended Posts


Looks fantastic, can't wait to see it finished! If the model is dimensionally sound, it would be a great tool to try out different things without actually having to mess with your Z. I'm sure engine-swappers would love it.

Link to comment
Share on other sites

  • 2 weeks later...

well,not to reduce the polycount,but to make the wire look good(now it's terrible,but ok for static geometry which doesn't deform,but I'm gonna play a lot with the model so I need a "playable" wireframe)

About polycount:I really don't mind high values(for now the car has about 4 million polygons with symmetry)because it is easy to handle it in viewports(parts of a programm where you are working in) as you can lower the resolution of the model

Models with both good and bad topology will look same on renders,but the bad one will be hard to operate with

post-27563-14150823399301_thumb.jpg

And yep,the bad one is shaded in a bad way(that works only for viewports,not for renders)

post-27563-14150823399081_thumb.jpg

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy and Guidelines. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.